What this means for you
In asynchronous duels, participants do not necessarily play at the same time. Each result is stored server-side and can be checked with its replay. Stake, participants and status should be clear before the duel starts.
A duel connects players in the same game. In duel selection, “ELO distance” shows the gap between your playing strength and the ELO level of the open duel – it is not the later ELO change. A value of 0 means a very close match.
In asynchronous duels, participants do not necessarily play at the same time. Each result is stored server-side and can be checked with its replay. Stake, participants and status should be clear before the duel starts.
The player count selected at the start is required. Additional players can currently join for up to 71 hours after creation; the duel ends after 72 hours in total. If the selected player count has not been reached in full by then, the duel is not scored and all reserved stakes are fully refunded in GamDos. Individual game results already submitted do not produce a duel reward in this case.